Mighty Kingdom’s ever-expanding team is looking for a level designer to join us in Adelaide, South Australia!
The level designer will work collaboratively with programmers, artists, designers and product owners to build, launch, and analyze puzzle game levels. You will create well-balanced puzzle content for Free to Play games which provide a challenging and fun gameplay experience, support the delivery of the games’ core vision and complement the given game mechanics.
-At least 2 years experience working as a puzzle Level Designer or similar within a mobile game production team, preferably on a top-100 grossing Free to Play game.
-Experience creating a high volume of engaging match-3, bubble shooter or other Free to Play puzzle mechanic levels.
-You have a great knowledge of Free to Play games, understand the casual market, can think out of the box and know what makes a good game.
-Outstanding communication and collaboration skills, great at working in a team and independently.
-Proficient at identifying and working within gameplay needs and constraints.
-Work well under pressure and be responsive to deadlines.
-Ensure feedback (from design leads, user analytics or QA) is assessed and incorporated into the design when appropriate.
-Strong interest and belief in data-driven approach to support & validate intuition.
-Understand a variety of mobile monetisation models in order to effectively create revenue earning content.
-An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools.
-Reasonable proficiency within the Unity Engine and version control such as git/subversion.
-Basic scripting or programming ability is a plus.
-Experience with mentoring junior level designers a plus.
-Understand the needs of the customer and have a customer-centric design approach.
-Create and iterate Free to Play puzzle levels that achieve both creative and commercial success on mobile.
-Own the implementation of fun, engaging level design features from concept to completion.
-Work with product owners and team members to effectively follow a brief and take/give constructive critique.
-Make timely decisions and work to a deadline.
-Work with analytics data and make adjustments to improve fun and retention.
-Contribute positively to creative discussions surrounding game design and new features.
-Use Unity and internal tools to create fun and engaging puzzle levels.
-Meet the large content demands of a live Free to Play game.